Sunday, March 18, 2007

Gridlock Strategy



ALRIGHT. SO. 4v4. The map is symmetrical. Without any weapon swaps, there are hammerbursts up stairs closest to spawn points, a sniper in the middle stairs, and a boomshot under the middle belltower. Now, judging by individual player strengths, you will want to haver certain teammates assigned to certain weapons and posts. Determine who is skilled with the sniper and who is resourceful with sharp reflexes for the 2 rockets in the boomshot. You should send two potential snipers to the center building to retrieve the sniper. Send two, because that is the most popular weapon spawn in the map and you are about 75% guaranteed to meet up with members of the opposing team. You will want a capable pair, and if you both shoot at the same time pumping bullets with a lancer, the opponent is sure to go down. Also, from that location, you have a good view of the rest of the map for spotting other potential targets. I would go up the stairs to this building cautiously with either a lancer or (if you are so inclined) a pistol. You want to down the opponents here from a little bit of a distance, because here you have the ability to get them down and take them out easily. It is much safer than running in, hoping for an instant kill with a lucky shotgun blast. When in doubt, roll back down the stairs and take refuge behind some of the boxes set up. You can also use those boxes advantageously to move safely to the stairs or some sniper strategy. ANOTHER GOOD IDEA: send one around the front grenade side to flank them or attack from their behind. You can pick up the grenades while doing this, but that could alert them to your presence. WARNING: Two teammates staying in this building close to eachother run the risk of getting hit with a double-killing boomshot rocket or grenade. BE CAUTIOUS.
Now, to the other two players who have taken the alternate paths. The hammerburst in the side buildings are oddly placed and not very useful from those locations. Hammerbursts are good if you want fast downs, but not great long range. Usually a host will swap this for a torque or sniper. This person may want to stick with the person going to the boom. The boom is a tricky spot, because like the sniper, both teams have an equal shot at getting to it. Usually skirmishes can happen here over the who gets the boom, but there are some cars set for cover here. TIPS FOR BOOM: keep in cover, only shoot when you are certain (it comes with 2 rockets), know when to switch weapons, make sure you don't kill yourself.

Keep in mind that this is a big level and you are not always bound to kill someone if you run around on the asphalt with your shotgun, going from car to car. Fight strategically.

Any comments or thoughts, feel free.

-Tusken

2 comments:

Chris said...

Just a tiny thing. The boomshot actually uses grenade ammunition, made obvious by the lack of a large smoke trail and arc rather than straight flight. Additionally, that weapon's blast radius is ridiculously small for a weapon that large. For comparison, the tiny M203 underbarrel grenade launcher produces an equal, if not larger blast on impact.
http://i.a.cnn.net/cnn/SPECIALS/2003/iraq/interactive/infantry/gallery.m203.jpg
Pic there for size.

Tusken the Raider said...

relevance...?